(0.0.2.23) Balance and bug fix update
New Balance and bug fix Update:
- fixed bug in which wand special projectiles wouldn't bounce off the wall on the first impact.
- fixed a bug in which player would take damage if colliding with an enemy during the invincibility time of the hammer special.
- player should now be able to fall through 1 tile wide gaps.
- levels now grow in rooms every 2 floors and can grow o a maximum of 10 rooms. (previously: every 1 floor, maximum of 5)
- enemies per floor grow every 3 rooms to a maximum of 15 enemies. (previously: every 5 floors maximum of 20)
- increased tome special range: 11 -> 18 tiles.
- increase tome special charge time: 3.5s -> 5s
- fixed a bug in which the player could interact with the arrow to grab it without the bow equipped.
- fixed animation problem in which the player would perform the walk animation without moving.
- fixed bug in which quick pressing the opposite arrow button while moving cause the player to face the other side.
- hammer special will now start at full speed.
- player can no longer generate a new room if another one is already being generated.
Tiniest Dungeon
early prototype, endless procedurally generated dungeon platformer
Status | Prototype |
Author | [Holy Platinum] |
Genre | Platformer |
Tags | 2D, Arcade, Endless, Fantasy, Pixel Art, Procedural Generation |
More posts
- Ice Update!(0.2.14.106)Feb 24, 2021
- Update(0.2.13.100)Jan 28, 2021
- Update:(0.2.12.95)Jan 25, 2021
- Fire Update! (0.2.11.92)Nov 13, 2020
- Update(0.1.8.81)Aug 16, 2020
- Update(0.1.6.77)Aug 04, 2020
- Update(0.1.4.70)Jun 05, 2020
- Update (0.1.3.66)May 31, 2020
- Update(0.1.3.59)May 27, 2020
- Overworld Update! (0.1.3.55)May 27, 2020
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